Tuesday, 17 April 2018

Escape from Von Bludd (An Episode of 7TV)

After playing a game of 7TV on Wednesday night with Pulp Citizen my daughter Carmen asked for a game so who am I to refuse! So Saturday morning we set the table back up and picked out some models from my figure trays and made some random casts.

The Scenario was rolled up at random using the Episode guide from the rulebook. We rolled a D6 and ended up with 'The Escape'. In this scenario the defender (Carmen won and chose to be the Defender) has to get half of there starting model total off the attackers deployment board edge. 


Here is the Heroic cast. 30 Ratings

Agent Kitty (Action Hero Star)
Agent Fox (Angel of Justice Co-Star)
Scientist (Extra)
Commander and 5 Security Guards (Extra)



The Villainous cast

Dr Von Bludd (Mad Scientist Co-Star)
Jaws (Marauding Monster Co-Star)
Thug Bruiser and 5 Thugs (Extra's)

Setting the scene.

Agents Kitty and Fox top agents of secret government agency are escorting a Professor Smithers. A scientist specialising in harnessing Solar energy and who is being forced to combine it with powerful laser technology is hoping to defect from the clutches of the Evil and possibly mad Doctor Von Bludd.

Von Bludd is no fool however and has lured the agents into a trap hoping to get rid of this constant thorn in his side once and for all. Jaws his head of security and his thugs spread out on the hunt.


In a suspiciously quite part of town abandoned cars stand in the middle of the road and the lack of folk going about there business make Kitty suspicious. Feeling like a trap is about to be sprung Kitty splits her group with the professor sent up the left side of the road junction near the storage containers with two soldiers as escort. Agent Fox infiltrates near the storage shed at the back of the service station checking the way is clear. Just as she is about to wave the group forward Agent Fox smells a waft of cigarette smoke on the breeze and spots two thugs a large man behind them in a purple suit whispers an admonishment to the smoking man and urges them to pay attention.
  

Agent Kitty investigates the abandoned diner finding nobody around spotting a suspicious looking package on the counter(picks up an objective) and walks outside and gives the troops sergeant a hand gesture to fan out and watch for trouble.



Agent Fox springs from behind the shed a round house and chop to the throat taking down the thug bruiser in the purple suit. Startled by the surprise attack they thugs are unable to attack back (Spy special effect meaning the are immune to strikes in the first round)


Jaws launches forward on a jet pack smashing one of the guards down and wounding the commander.
A thug advances forward and scoops up shouting back to Von Bludd that there is no sign of the Professor ahead (picks up the hero side their second objective)
The Professor and his two guards leap frog the containers hoping to support Agent Fox.
Agent Fox in a flurry of blows takes out another Thug waving to the guards with the professor to make a run for it.
The melee around the centre continues with neither Jaws or the Sergeant able to break from the scrum. Agent Kitty checks the car for keys to see if the can make a quick get away but comes under fire from a thug and Von Blood both causing flesh wounds on Agent Kitty forcing her to retreat out of the danger zone.
Agent Fox continues to trade blows with the thug seemingly unable to gain the upper hand.
A thug creeps round the back of the fight hoping to assist Jaws (picks up a second objective)


Tired of trading blows agent fox draws a pen gun from her jacket and takes out the thug with a dart to the neck.


Stealing the scene Agent Fox the Professor and escort all escape the table edge. Whispering into her radio to Agent Kitty they are now clear.


A thugs steals around the back of the fight between Jaws and the Sergeant (In position to pick up the fifth and final objective)

Jaws tired of the delaying tactics of the sergeant stuns him with a burst from a sleep spray picks him and snaps his neck. 
Jaws then goes after the other soldier.

Von Bludd activates his own personal jet pack (countdown card allowed an already played gadget to be reused) in a bid to rid himself of the mortally wounded Agent Kitty for good. But Agent Kitty was to nimble on her feet despite the wounds and dodged the shots. 



Realising that victory was no longer in his grasp Von Bludd slinked away in the darkness to lick his wounds and plan his revenge (Von BLudd Failed his spirit test as half my cast had been lost and naturally I rolled a 6 to see how many models were removed losing all remaining cast members in the process).

Tallying up victory points at the end Carmen won a solid victory 9 to my 2. Neither of us achieved 'The Escapes' episode victory conditions as Carmen needed to get one more model off the board to score the need 2 VP's.

However we both scored 2 VP's from collecting objectives. Carmen got another 2 for axing my cast and then a further 5 vps for removing Von Bludd and Jaws. ( I need to check this and find out if axed stars/co star still they count towards VP's when removed rather than from damage).

It was an awesome game taking just over a 2 hours with a break in the middle for snacks. 

Saturday, 14 April 2018

Serpent Fanatics Scarface and Lt Clay Moore

A few more reinforcements for Cobra done this week. I wanted some more muscle for a game of 7TV on Wednesday night using my Joe and Cobra figures. I'll write up more about that later in the week.

As I knew they were going to be a similar scheme I painted these three all at once. The only one varying slightly was Scarface with Ochre webbing and red mask. Being a bit more than a Cobra Infantry Officer I wanted him to stand out that bit more and as a known character I added some Cobra decals to his chest and helmet.




Lt Clay Moore Is a bit of a lesser known character one I wasn't familiar with tbh. Apparently he is a convention exclusive figure from 2007 and his rise to fame is from an episode from the Sunbow Cartoon where he ferrets out a traitor from the Cobra ranks and is given leadership of the Cobra Shock Vipers as a reward by Cobra Commander. Ironically he is one of very few African American Cobra members.

The set comes with the head without a mask but I have found a use for it for a another GI Joe if I can find the right body so he has the standard head paint African American skin tone but to mark him out I have also added a decal to the helmet.





Whilst I was doing these I figured I'd paint the female trooper that came as part of this group. There are no special rules for her and she will join the enlisted men. Again this is a nod to the cartoons where the Baroness has a cadre of female troopers in an episode.



A group shot of all my Cobra Forces. I have a HISS Tank to paint up for it.





Monday, 9 April 2018

Alpha Squad Snake Eyes

Another Alpha Squad finished off the paint bench this week. GI Joe's Master Ninja Snake Eyes! I have Timber his wolf companion to do as well. I have been flapping a bit about this one I still struggle with layering with the colour black.

In the end I kept it simple. I painted him matt black, dry brushed all over with dark grey. Then used AP dark tone on the areas I wanted to appear black. The Equipment pouches, belts/straps, sword scabbard  and visor I washed with purple tone its very subtle but I like it. The grenades have been given a layer of dark grey then washed it with blue tone.




Saturday, 7 April 2018

Serpent Fanatic Destro


Another lurking paint table figure finished off this week. This time a member Cobra's Command. Destro.  I slightly modified this one adding on wrist rockets and grenades that the action figure had. I had tried to make some round grenades out of putty but they looked crap so ripped them off and added on some different style  but at least both symmetrical in size.






Thursday, 29 March 2018

Alpha Squad Mercer



Whilst I am in the mood to finish off figures on the paint bench I have got another Alpha Squad figure finished. Again he has sat a while part done on the paint bench. This is Mercer an ex Cobra Viper and the only known Viper to of defected to the Joes and survived. Mercer is a member of the Renegades a group of individuals lead by Sgt slaughter they don't answer to anyone but themselves and are a bit of a loose cannon.



The figure itself is the Green Beret from Rogue Miniatures repainted in a suitable scheme. The advantage of doing Mercer is to test out a colour scheme I hope to use for  the Cobra Vipers that I plan to do at some point. Interestingly the card art never matched the action figure. The hairstyle was correct but the colour was sort of a strawberry blonde. The figure I had and in the cartoon he had brown hair so that is what I went with. Googling some images I can see later figures all had brown hair as well with the later ones adding a beard and changing the hair style. I use to have a flat top as a a hairstyle growing up as well so it was kind of like having a mini me.





I had Mercer as a kid and he also had a role in GI Joe the Movie in storming Cobra-La alongside the other renegades and the other new recruits. So had that bit of extra character compared to the other Joes I had. I want to make the remaining two renegades Taurus and Red Dog. Taurus I think I can make from a Hasslfree figure with an added beard and some new weapons. Red Dog is far trickier and I am pondering the choices for him.


 

Monday, 26 March 2018

Alpha Squad AWE Striker

Well very nearly an AWE Striker. The AWE Striker was my first Gi Joe toy vehicle as a kid and there fore is high up on the nostalgia list for this project. 



At the time of starting this conversion  project I had searched high and low for a suitable model kit or car to make this vehicle but unfortunately at the time over a year now. There was nothing remotely like it.  So I decided to make my own version of this vehicle. There have been several  versions of AWE Strikers all following the same sort of design elements. Later versions had slightly different weapon systems on top which had working firing actions but the vehicles more toy like.



So biting the bullet and making my mind upto to have a crack at making my own. The original vehicle is a Disney/Pixar Cars The Radiator Springs 500 1/2 Die-Cast Idle Threat toy car. Some pics and description of what I removed are below.

Some WIP of the vehicle before started. Tyres were removed to allow ease of painting. I removed the tyre top and the rubbery roof. I then infilled the roof and front grill with some cut to shape blister pack to fill in the gap.


The roof Cannon is a cobbled together weapon consisting of a Bazooka and traffic cone from Wargames Foundry with some paperclips to hold it all together and painted black to represent the power cable. 



However there is now a 3D printable version but I am still not sure about them yet as a lot of the features on it would be quite fragile and I am still not sure about the material.

This is my first ever proper vehicle that I have finished. Not including any wrecks i've done before. Its been an interesting experience. I have another diecast to turn into a VAMP so that will be the next project to tackle now I have a bit more confidence with doing them. I still need to make and convert the driver Crankcase which I am still sourcing parts for at the minute.










 I hadn't really done any full shots of my Alpha Force so far but as I hit 22 figures last week and my First vehicle this week I thought I would break them out for a photo shoot. There are still plenty more to come for both factions.